Azlador is an in-development gurklike for PC and mobile by Sammoth Studios. It is built around a larger open world than the Gurk games, with recruitable NPCs and branching quests.
Two demos have been released so far.
Features#
- Multiple starting locations and dozens of maps
- Hundreds of quests, optional as well as required, some with multiple outcomes
- 200+ enemies
- 8 boss fights
- Parties of five, recruited from dozens of NPCs
- Branching skill trees for each character class
- 8 equipment slots, and hundreds of items
- Custom 16-colour palette, based on the NES
- Landscape UI on the PC version, as an alternative to the portrait one
Concessions#
Azlador uses some transition tiles and multi-tile objects and characters that you wouldn't see in Gurk.
Inspirations#
External articles#
- Azlador official site — features and screenshots
- Sammoth Studios — developer site
- Azlador Discord — development updates
Screenshots#